World Vehicles

World Vehicles Core

World Vehicles Core

Physics for RedM cars

RedM has no vehicle physics. World Vehicles brings its own: a C# controller that computes wheel contact, drive torque, gearing, steering and braking every frame, inside the game's collision world. This package is that core system.

What the controller does

  • Per wheel ground contact, suspension travel and load transfer
  • Drive torque, gearing and a configurable top speed
  • Three transmission modes: automatic, simplified and manual
  • Steering, braking and handbrake, tuned per vehicle profile
  • Collision damage, engine failure and flooding
  • Hinged doors, hood and trunk, plus authored lamp groups
  • Wheel dust and optional tire tracks on the surface you drive over
  • Live tuning in the developer menu, exported back as a profile file

See it running

Three raw clips from a live server. All three also play in the gallery on this page.

  • Physics: suspension, weight transfer and braking on open ground.
  • Sync, part one: two clients, one town, cars driven side by side.
  • Sync, part two: passengers, doors and lamps seen from the other client.

On the server

  • Server owned seats, access gating and route bucket isolation
  • Spawn limits per player and per server, with a ticket timeout
  • Positional engine audio mixer, up to twelve audible cars at once
  • NUI administrator menu behind an ACE permission, optional Freeroam menu for players
  • Lua JSON API and a typed C# SDK, protocol v1

What you download

The world_vehicles resource, protected by Cfx.re Escrow. Drop it into your resources folder, keep the folder name, start it. Vehicle modules and the in car radio are separate products; this core runs on its own.

Requirements

  • A RedM server, game rdr3, OneSync enabled
  • One purchase covers one server.

Support

The resource is delivered through Cfx.re after the purchase. Questions before or after go to our Discord, and that is where update notes are posted.

Discord support

$400.00
Pioneer Tudor

Pioneer Tudor

The two door coupe of the Pioneer family, the lightest of the four and the quickest off the line. 1050 kg, 220 Nm, rear wheel drive, three speed box with an 80 mph governor.

  • Seven paint presets in each of the two channels, body and trim, 49 pairs in total
  • State and text number plates, front and rear, changed from the menu
  • Two seats, enter and exit on both doors
  • Both doors and both engine cover halves open
  • Front, tail and brake lamp groups; front and rear bumper damage
  • Automatic, simplified or manual transmission, live tuning from the core menu

Free add-on. It needs World Vehicles Core. This module carries the model and its profile only; the physics, menu and audio live in the core.

Install: drop wv_pioneer_tudor into your resources and start it in any order, then set hostPhysics.pioneerDampingOverride to true in the core config.json. Spawn it with /wvspawn pioneer_tudor or from /wvmenu.

$0.00
Pioneer Sedan

Pioneer Sedan

A four door town sedan on the Pioneer chassis, built for World Vehicles. 1120 kg, 230 Nm, rear wheel drive, three speed box with an 80 mph governor.

  • Seven paint presets in each of the two channels, body and trim, 49 pairs in total
  • State and text number plates, front and rear, changed from the menu
  • Four seats, enter and exit on every door, seat swapping inside
  • All four doors open, plus both engine cover halves independently
  • Front, tail and brake lamp groups; front and rear bumper damage
  • Automatic, simplified or manual transmission, live tuning from the core menu

Free add-on. It needs World Vehicles Core. This module carries the model and its profile only; the physics, menu and audio live in the core.

Install: drop wv_pioneer_sedan into your resources and start it in any order, then set hostPhysics.pioneerDampingOverride to true in the core config.json. Spawn it with /wvspawn pioneer_sedan or from /wvmenu.

$0.00
Pioneer Delivery

Pioneer Delivery

The closed panel van of the Pioneer family, built for World Vehicles. 1200 kg, 245 Nm, rear wheel drive, three speed box with a 70 mph governor.

  • Seven paint presets in each of the two channels, body and trim, 49 pairs in total
  • State and text number plates, front and rear, changed from the menu
  • Two seats, enter and exit on both doors
  • Side doors, a rear cargo door and both engine cover halves open
  • Front, tail and brake lamp groups; front and rear bumper damage
  • Automatic, simplified or manual transmission, live tuning from the core menu

Free add-on. It needs World Vehicles Core. This module carries the model and its profile only; the physics, menu and audio live in the core.

Install: drop wv_pioneer_delivery into your resources and start it in any order, then set hostPhysics.pioneerDampingOverride to true in the core config.json. Spawn it with /wvspawn pioneer_delivery or from /wvmenu.

$0.00
Pioneer Pickup

Pioneer Pickup

The open bed of the Pioneer family, with wooden stakes and a working tailgate. 1160 kg, 235 Nm, rear wheel drive, three speed box with a 72 mph governor.

  • Seven paint presets in each of the two channels; the second channel also colours the wheels and the roof
  • State and text number plates, front and rear, changed from the menu
  • Two seats, enter and exit on both doors
  • Side doors, the tailgate and both engine cover halves open
  • Front, tail and brake lamp groups; front bumper damage
  • Automatic, simplified or manual transmission, live tuning from the core menu

Free add-on. It needs World Vehicles Core. This module carries the model and its profile only; the physics, menu and audio live in the core.

Install: drop wv_pioneer_pickup into your resources and start it in any order, then set hostPhysics.pioneerDampingOverride to true in the core config.json. Spawn it with /wvspawn pioneer_pickup or from /wvmenu.

$0.00